

There’s a statue on the wall that comes to life and mutters nonsensical wisdom. There’s this gorgeous fuzzy box-like creature, and I can shove him to the left by clicking on him. So, first “puzzle” solved, I’m scrolled sideways into the next room, and once again the exquisite stop-motion animation loops for the characters are delightful. Wow – an adventure game where I don’t even get to select the inventory objects. Tommynaut automatically selects it and uses it for himself.

I didn't need to, as simply clicking on the broken switch – which was previously inert, offering neither description or failure message when I clicked on it initially – was enough to make use of the lever I'd collected. In one instance, it turned out attempting to access the inventory was my mistake. I can control Tommynaut or Beak-Beak, but neither speaks nor reacts to anything. Controls are seemingly on the mouse only, but there’s no explanation of what does what, and despite having picked up an object, there’s no clue how to access the inventory. Nothing can be clicked on for a description, nor an indication whether it’s going to be interactive or just background decoration. Don’t find it there and assume the game is saving your progress? Ha ha! No.) Ho boy – after months of repeated delays, this still looks like a half-finished game. (Oh, but you know what is in Options? Save/Load. Jump to Options to see if there’s anything you can improve, and it only offers you subtitles. A bare room, a barren standard Windows cursor arrow, no mouse-over descriptions or highlighting for interactive objects, and voice recording that sounds like it was done in a barrel in a cave at the bottom of the sea. It’s such a welcome.Īnd then the game proper starts and wow, the quality drops from sky-high to flapping on the ground. The animation is stunning, and brilliantly imaginative – the beast’s long, sentient tongue on a winch in its mouth is especially great.

After a long, fun cartoon title sequence with accompanying song, there’s a completely wonderful stop-motion animated sequence in which hero Tommynaut and his dog-like friend Beaky, escape the maw of a giant beast. Sometimes second impressions can really count.Īrmikrog opens so marvellously. However, what if you already did as one of the 18,000 backers who gave it a million dollars on Kickstarter? (I was not amongst their number.) Well, here's wot I think.

Riddled with bugs, some game-breaking, and presented in an unfinished way, this needs a fair amount more work before you should think about buying it. As we warned you earlier today, Armikrog is in no state to be on sale.
